Sessions / Literature in Language Teaching
It is well known in the EFL world that film and fiction can be incredibly engaging for students. Through the media of film and literature, it is my belief that students are able to not only practice their listening and reading skills, but also develop their speaking and writing skills as well through class discussion and written assignments. Therefore, with a graduate and post-graduate background in Literature, I hoped to replicate an accessible seminar-style course, similar to my own educational experience, with a class of Upper-Intermediate students at a Japanese university.
This presentation outlines the pedagogical methods, topics and format adopted, as well as highlighting some of the chosen texts and rationales for their use, which attempted to successfully bring a native-level film and literature university course into an EFL conversation classroom. It will also present and assess the strategies used to make authentic, ungraded film and short fiction accessible, engaging and a source of fruitful discussion for students.
The study aims to discuss the extent to which project-based learning (PjBL) involved in digital technology can create an environment for Computational Thinking (CT), which in turn might enhance the learning of Western literature in the Expanding Circle where English is used as a foreign language. While PjBL and CT have gained much attention from educators in Taiwan, teachers of literature are confronting a serious challenge resulting from students’ doubts about the function and practicality of learning literature. It is in such a context that I blend CT into a required course for English majors 2019-2020, “Introduction to Western Literature.” One purpose of this study is to observe how students’ familiarity with computer and the Internet enables them to concretize and present their understanding of literature. The other purpose is to utilize the elements of CT in class activities so that students could learn to simplify literary works by systemizing information and organizing ideas in the process of completing such projects as story creation, mind map, and micro movie. The result of this study is based on the execution of students’ projects, along with the instructor’s observations, and the analysis of a post-activity questionnaire.